Friday, March 25, 2022

SKELGAMOG! Update 6: Bits of the Mind Flayer Outpost

 Kind of a slow week. Got 2 levels of the Outpost done. I'm picturing a 5-layer subterranean tower with Gieger-esque architecture. Or something like that.

Level 1

Level 2


Friday, March 18, 2022

SKELGAMOG! Update 5: The Mirrored Halls

 Hell yeah! Just finished up the map for the Mirrored Halls after struggling with zero motivation, all to the tune of Dani California. There's just something that feels good about breaking through that kind of wall.


Also, just as a side thought, I'm thinking of putting out little micro-dungeons or something just to get my feet wet in the publishing game. I dunno.

Friday, March 11, 2022

SKELGAMOG! Update 4: Mushroom Grove Map

 Not a whole lot to report this week. Got the Mushroom Grove mapped and started work on the Mirrored Halls.


I think I've hit a sweet spot in terms of map size. 60x60 squares (or 600x600 feet) is big enough for me to feel satisfied with the amount of rooms I can cram in, but also small enough where I can get it done in a reasonable amount of time.

Friday, March 4, 2022

SKELGAMOG! Update 3: Necromancers, maps, and rings. Oh my!

 I've been fighting my procrastination and getting the ball rolling again. This week I worked on brainstorming the Necromancer's Lair and cranked out a map of the Eel Caves. Check it out.

I know, it doesn't look much like a cave, but I've got to re-draw everything for the final copy anyway. This is just to get basic layout down.

Also, I just want to gush about Elden Ring for a little bit. Like, holy shit, that enemy design. I won't spoil anything here, but a lot of the monsters are the kind of weird and creepy that I really dig. You'll be wandering around and spot some monstrosity in the distance and go "what the FUCK is that?" and it's just *chef's kiss* fantastic.