Hope you all had a good Thanksgiving. I know I did. Of course, all the holiday prep kinda cut into my writing time a little. Still managed to get some trap tables done, and even started work on a magic item generator too.
I'm making a big-ass megadungeon for Old School Roleplaying Games and documenting the process here. Updates every Friday.
Friday, November 25, 2022
Friday, November 18, 2022
SKELGAMOG! Update 38: The Master Loot Table
I started off phase 2 this week with making a tool to generate treasure for rooms. It probably still needs adjustment because I'm not too experienced with actual loot distribution and balance and whatnot, but for right now I think it's fine. You can use it for your own stuff too, so have at it.
Friday, November 11, 2022
SKELGAMOG! Update 37: End of phase 1
Finished the last two short areas (I forgot about the mine entirely) this week. That means I'm done with the first batch of preliminary maps! It feels kinda weird to say, but yeah, first chunk of the project is finished. Crazy shit.
Also, I lied last post. It's not time for art, at least when it comes to re-drawing the maps. See, I need to stock them first in case there's any major features that I want to include right there on the map proper. But to do that I need stuff to stock with. That means traps, treasures, and monsters. So that's phase 2; make a bunch of loose content I can scatter around each level.
Ash-Drowned Cemetery |
Smoldering Catacombs |
Mine, Level 1 |
Mine, Level 2 |
Friday, November 4, 2022
SKELGAMOG! Update 36: Deeper under the Tower
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