Friday, March 10, 2023

SKELGAMOG! Update 53: More numbering

 Slow but steady progress this week, just chugging along. It's actually kinda nice to go on autopilot for a little bit. Next week I start numbering the mainline dungeon, and that's gonna be a hell of a lot of rooms.

Room count: 1293

Friday, March 3, 2023

SKELGAMOG! Update 52: Numbering underway

 I've started putting numbers on the maps and rolling up basic room contents. Just if the room's got a monster, trap, treasure, stuff like that. Nothing fancy, just the basic info to expand on later.

Room count: 713

Friday, February 24, 2023

SKELGAMOG! Update 51: Ready to stock

 Gonna finish up the last few statblocks this weekend, so I'm all ready to start stocking rooms. Honestly I'm a little bit nervous. It's gonna be a massive undertaking, more than anything else I've done before. But I genuinely want this thing to exist, so I guess there's nothing else to do but to dive right in and get it done. 

If you're a regular reader, I just want to say thanks for sticking with me this far. I really appreciate it.

Friday, February 17, 2023

SKELGAMOG! Update 50: Even more monsters

 Yep, still making monsters. I haven't even gotten to giving them proper descriptions yet. I might just do that as I go about stocking the levels. I'm getting this done by next week, come hell or high water.

Friday, February 10, 2023

SKELGAMOG! Update 49: More monsters

 Just another week of chugging along, making monsters. I know these posts are short, but there's not really that much to show sadly. I think next week I'll pull an all-nighter or two just to get this done, or at least a big chunk of it anyway.

Friday, February 3, 2023

SKELGAMOG! Update 48: Same as it ever was

 Not much to report this week, still cranking monsters out as much as I can. Sorry there's not much to show.

Friday, January 27, 2023

SKELGAMOG! Update 47: Gribblies, Longlegs, and Art

 Still slowly picking away at monsters. I even doodled a couple of 'em, so here's a first look at my not-very-good art skills along with some statblocks.

Longlegs

HD: 4

AC: 15

Attacks: Stomp (2d6)

Saving Throw: 11

Move: 12 (40 ft)

XP: 40

-A pair of 10 foot long legs hold aloft a ball of rubbery flesh, whose only feature is a toothless gash of a mouth containing a long, flexible tongue.

-The Longlegs is a simple beast, striding amongst the trees or through pools of muck, stomping any creature it comes across into a paste that it can leisurely lap up.

Gribbly

HD: 2

AC: 14

Attacks: Sharp Rock (1d6)

Saving Throw: 13

Move: 12 (40 ft)

XP: 20

-Stupid, disgusting, and malformed little bastards. Only vaguely humanoid, their skinny limbs poke out from a squashed, flabby torso, and their wide mouths are flanked by bulging red eyes.

-Gribblies have just enough intelligence for cruelty. They travel in packs to bully anything they come across, fleeing if they’re ever outnumbered.