Got some wilderness and general monsters done this week, not much else to say. Just having trouble getting motivated to get shit done. I've been using the Random Esoteric Creature Generator to just drum up ideas on the fly, and it's been a big help. Other than that, not much to report.
I'm making a big-ass megadungeon for Old School Roleplaying Games and documenting the process here. Updates every Friday.
Friday, January 20, 2023
Friday, January 13, 2023
SKELGAMOG! Update 45: Monster Stat Blocks
Before I go all in on the bestiary, I just wanna explain what I'm doing and what all is gonna be included in the stat block, plus my reasoning behind it. Stats are, as follows...
Name: Self explanatory
HD: Hit Dice. All monsters in SKELGAMOG! have a d6 hit dice to cut down on HP bloat.
AC: Armor Class. I'm using ascending armor class (bigger number = harder to hit) because I find it more intuitive than descending.
Attacks: Number and type of attacks, with damage and riders in parenthesis.
Saving Throw: Swords & Wizardry uses a unified, descending save number that you try to roll over. I'm going back and forth if I want to change it to an ascending roll-under system, but for right now I'm sticking with the current system.
Move: S&W uses a movement rate number (3,6,9,12, etc.), but I'm listing the actual feet-per-combat-round in parenthesis.
XP: Another thing I'm going back and forth on whether to include. Defeating monsters earns XP equal to HD x 10, so I might just include a note about that and be done with it.
Description: Anything else about the monster that needs explaining. Appearance, habits, special abilities, that sort of thing.
Things deliberately NOT in the stat block...
Number Appearing: I can easily list this in the encounter table, room description, or even monster description if needed. Doesn't need a dedicated spot.
Alignment: Again, I don't need to list this. Monsters are chaotic, humans and demi-humans are neutral at best.
Morale: Weirdly, S&W leaves morale completely up to GM fiat. I don't really like that, but I can't justify having a dedicated spot in the stat block for it. I'll have to come up with a ruling to put in the "GM Primer" section or something, but for now I'm not going to worry about it.
That about covers everything, except for how many monsters I actually need to make. I'm gonna aim for 5 unique, new monsters for every zone, plus a list of overland and generic ones. Coupled with what's already printed in the book, I think that'll give me plenty of variety to work with.
Friday, January 6, 2023
SKELGAMOG! Update 44: New year, same dungeon
Happy New Year! Time to celebrate! Not just because I'm back in business, but because I finally managed to finish that damn magic item table I've been working too long on. So that means I get to go right along and make monsters for each area. Hell yeah!
Friday, December 23, 2022
SKELGAMOG! Update 43: Last one of the year
Yup, still chipping away at those magic items when I can. It's nearly done, I swear. In the meantime though, I'm taking next week off to enjoy the holidays, so no update on Friday. I'll be back to the regular schedule on January 6th. Hope you have a Merry Christmas and a Happy New Year.
Friday, December 16, 2022
SKELGAMOG! Update 42: Even more work on magic items
Just doing the same thing I've been doing lately. Slowly working on magic item descriptions and whatnot. Is it procrastination? Probably, but I'm too stuck in to stop now. I do feel confident showing my work though, just to prove I haven't been completely full of shit these past few weeks. Just remember that this thing's still a work-in-progress.
Friday, December 9, 2022
SKELGAMOG! Update 41: More Magic Items Work
Ugh, I hate making updates with nothing to show. Always feels like I didn't make any progress. I'm still slowly chipping away at magic item descriptions. Just kinda juggling a lot of things, trying to fit in dungeon work between holiday prep. Not much else I can do except try my best.
Friday, December 2, 2022
SKELGAMOG! Update 40: Working on magic items
Not much to show this week. Just worked on some tables for generating magic items and tried not to get too burnt out. I probably bit off more than I can chew, but I'm already most of the way finished. It's mostly just writing descriptions and figuring out numbers really. I'll do my best to get it finished next week.