Friday, August 30, 2024

SKELGAMOG! Update 126: Room roundup 2

Got another set of room previews here. Kinda slow this week. Turns out writing is kinda hard.

Room 28: ball bearing trap
- Numerous buckets filled with ball bearings hang from the ceiling, attached to some delicate support beams. Left alone, they’ll stay put. But any fiddling or attempts to disarm the trap will cause all the buckets to fall, scattering ball bearings along the floor and making enough racket to attract a wandering monster.
   - Moving across the ball bearings at any pace faster than ½ a character’s combat movement rate requires a successful save per round to avoid falling. Running characters and monsters automatically fall. A successful DEX roll is needed to stand up again.

Room 27: makeshift cookroom
-A cooking pot, a pair of frying pans, a wooden spoon, and a few bowls lie neatly organized next to a fire-pit. 

Room 3: Bandit Bug x1
- A single Bandit Bug occupies this room, meandering in a circle
   - Bandit Bug: HD:2, AC:16, ATK: Weapon (1d6), SAVE:13, MOVE:9 (30 ft.), XP:20
      - A Bandit Bug is a bipedal cockroach a bit shorter than a human. They instinctively clad themselves in rags and armor and wield weapons, but are only intelligent enough to gurgle mimicked words. Rolls to track them or find their lair are at -4.

Friday, August 23, 2024

SKELGAMOG! Update 125: Room Roundup 1

 Here's the first batch of room previews. Use them for inspiration, steal wholesale, whatever. I don't give a shit.

Room 1: Strung bells
- Someone has strung bells, chimes, and bits of metal all around this room. If disturbed, the noise attracts the attention of a wandering monster, as well as the monsters in Room 2 (if not already dealt with).
- A successful DEX roll is needed to navigate the room without touching any of the bells.

Room 2: Grogin x5, egg sack hiding 2 gems (carnelians, 2400 GP ea.)
- 5 Grogins nest in this room, quietly chittering as they tend to an egg sack in the center.
   - Grogin: HD:2, AC:16, ATK: Claw (2d6), SAVE:13, MOVE:6 (20 ft.), XP:20
- Grogins are man-sized insects with limbs made of plant matter and a metallic shell. They are fond of eating elves. 
- If cut open and searched (which takes a turn and is very messy), the egg sack contains 2 carnelian gems worth 2400 GP each.

Room 35: Green-handed shield
- A heater shield has been left on the floor here. It’s painted a light blue, with a deep green hand symbol in the center. While a bit beat-up, it’s perfectly usable.

Friday, August 16, 2024

SKELGAMOG! Update 124: Room format

 Okay, I think I've settled on a good format for room descriptions. The room number's gonna be in bold, followed by a few keywords so you can get an at-a-glance feel or reminder of what's in there. After that there'll be some bullet points for descriptions, stat blocks, treasure, and other stuff. So, for example...

Room 27: gambling orcs x6, 56 SP

- 6 orcs squat in the NW corner of this room, muttering as they roll dice. They have 56 SP between them.

    - Orc: HD:1 AC:14 ATK:Club(1d6) SAVE:17 MOVE:12 Carrying: Club & Leather Armor

For future blog updates, I'm gonna post three rooms picked at random from the week's work. The deadline's probably good to actually keep me working.

And to the couple of you who actually read this thing, thanks for sticking with me this far. I know it's not the most exciting thing, so I appreciate it.

Friday, August 9, 2024

SKELGAMOG! Update 123: Monsters are finished

 Got the last few areas done, so that's it for stocking. That means it's on to the next phase of the project; actually writing this thing. Gotta work out how I'm actually gonna format room entries, but that shouldn't be too hard. 

Friday, August 2, 2024

SKELGAMOG! Update 122: Many more monsters

 Got a couple more areas stocked up this week. Just marching along, one day at a time.