Got another set of room previews here. Kinda slow this week. Turns out writing is kinda hard.
- Numerous buckets filled with ball bearings hang from the ceiling, attached to some delicate support beams. Left alone, they’ll stay put. But any fiddling or attempts to disarm the trap will cause all the buckets to fall, scattering ball bearings along the floor and making enough racket to attract a wandering monster.
- Moving across the ball bearings at any pace faster than ½ a character’s combat movement rate requires a successful save per round to avoid falling. Running characters and monsters automatically fall. A successful DEX roll is needed to stand up again.