Here's the first batch of room previews. Use them for inspiration, steal wholesale, whatever. I don't give a shit.
Room 1: Strung bells
- Someone has strung bells, chimes, and bits of metal all around this room. If disturbed, the noise attracts the attention of a wandering monster, as well as the monsters in Room 2 (if not already dealt with).
- A successful DEX roll is needed to navigate the room without touching any of the bells.
- Someone has strung bells, chimes, and bits of metal all around this room. If disturbed, the noise attracts the attention of a wandering monster, as well as the monsters in Room 2 (if not already dealt with).
- A successful DEX roll is needed to navigate the room without touching any of the bells.
Room 2: Grogin x5, egg sack hiding 2 gems (carnelians, 2400 GP ea.)
- 5 Grogins nest in this room, quietly chittering as they tend to an egg sack in the center.
- Grogin: HD:2, AC:16, ATK: Claw (2d6), SAVE:13, MOVE:6 (20 ft.), XP:20
- Grogins are man-sized insects with limbs made of plant matter and a metallic shell. They are fond of eating elves.
- If cut open and searched (which takes a turn and is very messy), the egg sack contains 2 carnelian gems worth 2400 GP each.
Room 35: Green-handed shield
- A heater shield has been left on the floor here. It’s painted a light blue, with a deep green hand symbol in the center. While a bit beat-up, it’s perfectly usable.
No comments:
Post a Comment