Friday, August 30, 2024

SKELGAMOG! Update 126: Room roundup 2

Got another set of room previews here. Kinda slow this week. Turns out writing is kinda hard.

Room 28: ball bearing trap
- Numerous buckets filled with ball bearings hang from the ceiling, attached to some delicate support beams. Left alone, they’ll stay put. But any fiddling or attempts to disarm the trap will cause all the buckets to fall, scattering ball bearings along the floor and making enough racket to attract a wandering monster.
   - Moving across the ball bearings at any pace faster than ½ a character’s combat movement rate requires a successful save per round to avoid falling. Running characters and monsters automatically fall. A successful DEX roll is needed to stand up again.

Room 27: makeshift cookroom
-A cooking pot, a pair of frying pans, a wooden spoon, and a few bowls lie neatly organized next to a fire-pit. 

Room 3: Bandit Bug x1
- A single Bandit Bug occupies this room, meandering in a circle
   - Bandit Bug: HD:2, AC:16, ATK: Weapon (1d6), SAVE:13, MOVE:9 (30 ft.), XP:20
      - A Bandit Bug is a bipedal cockroach a bit shorter than a human. They instinctively clad themselves in rags and armor and wield weapons, but are only intelligent enough to gurgle mimicked words. Rolls to track them or find their lair are at -4.

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