I'm making a big-ass megadungeon for Old School Roleplaying Games and documenting the process here. Updates every Friday.
Thursday, September 19, 2024
Emergency Hiatus
Friday, September 13, 2024
SKELGAMOG! Update 128: Room roundup 4
Here's the previews from this week's work. Kinda slow going this time.
- 3 Snake-men guard the numerous urns that’re neatly stacked against the W wall.
- Snake-man: HD:2, AC:16, ATK: Claw/Weapon (1d6), SAVE:13, MOVE:12 (40 ft.), XP:20
-Snake-men are humanoid snakes. Strips of shed snake-skin hang from their bodies. They wield primitive weapons.
- If searched, the strange urns contain ashes, bone fragments, and a total of 900 CP in loose coinage.
Friday, September 6, 2024
SKELGAMOG! Update 127: Room roundup 3
Here's this week's room previews. So far these have been from the very first area (an abandoned mine), but I'm gonna start jumping around to try and avoid getting burnt out too fast.
- The door to this chamber is stuck closed, as directly behind it are numerous supports from a hasty attempt at shoring up the ceiling.
- Treat this like a trap. A Thief can detect why the door is stuck and can remove the door entirely with a successful disarm attempt.
-Forcing the door open causes the supports to fail and the ceiling to partially cave in, flooding the room with swamp water. The initial torrent snuffs torches, soaks equipment, and deals 1d6 damage to anyone in the S corridor.
-The water eventually stops within 24 hours, leaving the following rooms flooded with knee-deep swamp water: 1, 2, 3, 4, 5, 6, 11, 12, 34, 35, 36, 37, and 38.
Friday, August 30, 2024
SKELGAMOG! Update 126: Room roundup 2
Got another set of room previews here. Kinda slow this week. Turns out writing is kinda hard.
- Numerous buckets filled with ball bearings hang from the ceiling, attached to some delicate support beams. Left alone, they’ll stay put. But any fiddling or attempts to disarm the trap will cause all the buckets to fall, scattering ball bearings along the floor and making enough racket to attract a wandering monster.
- Moving across the ball bearings at any pace faster than ½ a character’s combat movement rate requires a successful save per round to avoid falling. Running characters and monsters automatically fall. A successful DEX roll is needed to stand up again.
Friday, August 23, 2024
SKELGAMOG! Update 125: Room Roundup 1
Here's the first batch of room previews. Use them for inspiration, steal wholesale, whatever. I don't give a shit.
- Someone has strung bells, chimes, and bits of metal all around this room. If disturbed, the noise attracts the attention of a wandering monster, as well as the monsters in Room 2 (if not already dealt with).
- A successful DEX roll is needed to navigate the room without touching any of the bells.
Friday, August 16, 2024
SKELGAMOG! Update 124: Room format
Okay, I think I've settled on a good format for room descriptions. The room number's gonna be in bold, followed by a few keywords so you can get an at-a-glance feel or reminder of what's in there. After that there'll be some bullet points for descriptions, stat blocks, treasure, and other stuff. So, for example...
Room 27: gambling orcs x6, 56 SP
- 6 orcs squat in the NW corner of this room, muttering as they roll dice. They have 56 SP between them.
- Orc: HD:1 AC:14 ATK:Club(1d6) SAVE:17 MOVE:12 Carrying: Club & Leather Armor
For future blog updates, I'm gonna post three rooms picked at random from the week's work. The deadline's probably good to actually keep me working.
And to the couple of you who actually read this thing, thanks for sticking with me this far. I know it's not the most exciting thing, so I appreciate it.
Friday, August 9, 2024
SKELGAMOG! Update 123: Monsters are finished
Got the last few areas done, so that's it for stocking. That means it's on to the next phase of the project; actually writing this thing. Gotta work out how I'm actually gonna format room entries, but that shouldn't be too hard.
Friday, August 2, 2024
SKELGAMOG! Update 122: Many more monsters
Got a couple more areas stocked up this week. Just marching along, one day at a time.
Friday, July 26, 2024
SKELGAMOG! Update 121: Much monsters, wow
Got another area all stocked up, and a little bit of the next one too. I'll give it another two, maybe three weeks before all the planning's finished and I can actually start writing shit.
Friday, July 19, 2024
SKELGAMOG! Update 120: Monsters march on
Another week of getting zones filled up with monsters. Got about 50-some pages to go, just gotta keep at it.
Friday, July 12, 2024
SKELGAMOG! Update 119: Mainline monsters are done
Finally got the mainline finished, started moving on to the last few areas. A few more weeks and I'll be ready to move onto the next step, whatever that's going to be.
Friday, July 5, 2024
SKELGAMOG! Update 118: Mainline nearly done
Two areas off of finishing the mainline. Totally forgot about the holiday this week. I gotta get more work done on this shit.
Friday, June 28, 2024
SKELGAMOG! Update 117: Slow going
Came down with a stomach bug last weekend that really hampered just about everything. Still recovering. Still managed to get a couple areas done, but not as much as I wanted. I'm gonna try to get the mainline finished this week, getting tired of stalling out.
Friday, June 21, 2024
SKELGAMOG! Update 116: Still on the mainline
Didn't get a whole lot done this week. Just a couple areas filled with monsters. Too much procrastination. I'll do better next week.
Friday, June 14, 2024
SKELGAMOG! Update 115: Even more mainline monsters
Just more of the usual this week. The first big chunk of the mainline's out of the way, just gotta keep at it.
Friday, June 7, 2024
SKELGAMOG! Update 114: More mainline monsters
Got the first bit of the mainline all stocked up this week. Just more of the same.
Friday, May 31, 2024
SKELGAMOG! Update 113: Mainline Monsters
Broke into the mainline dungeon this week after getting a few more areas done. That's about it.
Friday, May 24, 2024
SKELGAMOG! Update 112: More Monsters
Stocked up a few more areas with monsters this week. Slow going, like always. I'm just gonna keep at it a little bit at a time.
Friday, May 17, 2024
SKELGAMOG! Update 111: Monster mash
Worked out a method for monster stocking this week and got started on filling rooms up. This is the last step before I go on to redrawing maps and writing. Kinda spooky, but I'll get through it.
Friday, May 10, 2024
SKELGAMOG! Update 110: Special rooms are done
Yeah, I just kinda went ahead and finished off the last big chunk of work that was left on special rooms. I guess monsters are up next. Not sure how I'm gonna tackle that yet, they're mostly just vague descriptions and unnamed right now. I'll figure it out over the weekend.